Castlevania The Adventure Rebirth Download Rom
Castlevania: The Adventure ReBirth is a Platformer game published by Konami released on October 27, 2009 for the Nintendo Wii. Castlevania: The Adventure ReBirth Wii WAD Download. Contra ReBirth (USA) WiiWare ISO. Artlandia Symmetryworks Serial Macbook there. Play Castlevania the Adventure Rebirth German Rom Download Video Game Roms Online! Castlevania the Adventure Rebirth German Rom Download Games can be Played in Your Browser right here on Vizzed.com.
Castlevania: The Adventure Rebirth Castlevania: The Adventure Rebirth (2009) Platform: Nintendo Wii Stages: 6 Weirdness Opening Ending Foreign The recent trend of retro updates is trickier than it initially seems. Since they're obviously built to trigger a sense of nostalgia, they really need to put some effort into the actual design so it doesn't smell like a cash-in. For example, Mega Man 9. It was intentionally patterned after Mega Man 2, since that release was largely considered the pinnacle of the series, even though it lacked some of the features from the later games. The end result was pretty decent. Konami's Rebirth series hasn't been quite as consistent.
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Contra Rebirth took after Contra III on the SNES - again, usually deemed the high point of the series - and turned out excellent. On the other hand, Gradius Rebirth felt more like Gradius II - a decent game in its own right, but pretty much everyone agrees that Gradius Gaiden was its pinnacle (at least, as far as classic Gradius is concerned). As a result, it just felt like a step backward. No one can really agree about the 'best' 16-bit Castlevania game. Some prefer the moody atmosphere and friendly controls of Super Castlevania IV. Others like the griminess and setting of Castlevania Bloodlines. Still others like Dracula X, with its bright anime graphics and expansive branching paths.
You'll even find a few sadomasochistic people that love the X68000 Castlevania/PSOne Castlevania Chronicles because it's so damned challenging. Well, none of that actually matters, because Castlevania Rebirth patterns itself after The Castlevania Adventure, the first Gameboy game.
The Castlevania Adventure was an oddity, removing the traditional stairs and replacing them with ropes, and removing subweapons altogether. Castlevania Adventure Rebirth has stairs and subweapons, and six totally new levels with completely new bosses. The only elements it retains are a few of its distinctive enemies, particularly the rolling eyeballs, and the ability to upgrade to a flame-shooting whip.
In the Gameboy games, this was downgraded if you got hit, but here it's just powered up for a limited time, regardless of how much damage you take. The only real reason it's associated with this title, probably, is so it can fit easily into the Castlevania timeline, something which IGA seems to take very seriously, and the original Castlevania has already, technically, been remade four times.
(The original NES game, Super Castlevania IV, Haunted Castle, and the X68000 game. Other than some similarities between the NES game and the X68000 one, these are all entirely different games.) It's weird, then, that the Castlevania Adventure Rebirth is a step back from the 16-bit games. These go beyond the little things, like the inability to pick up dropped subweapons or jump on or off stairs. The only real concessions to progress are the ability to change directions mid-jump (which can be disabled) and the branching paths, which offers slightly different ways through certain parts of each level, in some cases avoiding mid-bosses. In many ways, it feels like a regression even back before the 8-bit games. The original NES Castlevania certainly isn't as feature rich as its successors, but it still remains not only extremely challenging, but also very tightly designed. Like all of the other Rebirth games, this game is pointed more towards a casual audience, and is therefore quite a bit easier than any average Castlevania titles.